Nvidia researchers have proposed a neural network-based method for compressing material textures that, in results reported in a preprint, could cut VRAM use by up to 85% for certain material-texture ...
Mozilla announced today the release of Firefox 15, a new version of the open source Web browser. The update brings a number of noteworthy enhancements, including new built-in development tools and ...
Intel TSNC brings neural texture compression with up to 18x reduction, faster decoding, and flexible SDK support for modern GPU workflows.
Next generation mobile applications to benefit from richer 3D feature set and enhanced portability August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate ...
Compress Textures activates DXTC, originally developed by S3, i believe. It does essentially the same thing as .bmp -> .jpg, but even so it's not terribly lossy. End result is higher framerate, lower ...
Neural Rendering is slowly taking shape in the world of gaming, where new AI technologies will accelerate visual fidelity and push traditional rendering to new heights on modern GPUs and next-gen ...
At the recent GDC in London, Allegorithmic showcased their new technology, which they claim will reduce texture file sizes in games by up to 70%. Allegorithmic, a company focused on developing ...
Intel and Nvidia showed off their respective AI-powered texture-compression technologies over the weekend, demonstrating impressive reductions in VRAM use while maintaining texture quality, or even ...
TSNC is being positioned as a practical path for developers who already ship BC-compressed assets and want to squeeze more data into the same storage, bandwidth, ...
What do you think the impact of this technology could be in terms of physical space, with regards to games and PCs? At least 70% of the textures of your game could be replaced by procedural ...
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