Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
Todd Howard isn’t a big fan of talking about his video games, but in a new interview he has discussed Fallout 4’s divisive dialogue system — and where he thinks it went wrong. Fallout 4 — which turns ...
Grant Huff is a writer at DualShockers located out of Houston. He is a computer science graduate from Texas State University. When he is not playing or covering video games, he is most likely eating ...
New Vegas-era dialog skill checks are back, and Starfield will have a unique persuasion system befit of a "classic" Bethesda game. Starfield is shaping up for its impending 2023 launch, and no epic ...
According to Gardiner, your character’s attributes will have an affect in regards to what dialogue options are available when chatting with NPCs. Different choices will come into play depending on ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
Mass Effect: Andromeda is set to be a fresh start for Bioware’s action role-playing game series, and that means getting rid of some of the franchise’s signature features. One symbolic system that got ...
Akin to The Witcher 3 before it, many are expecting Cyberpunk 2077 to take western RPGs to new heights. This may come to pass with the mission structure, gameplay, and narrative. However, it seems ...
Anthem is BioWare's attempt to split the difference between living multiplayer and the dialogue-driven RPGs they're known for, but it's not quite the same as you've seen it in the past. For one thing, ...
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