Smaller teams are often blocked from multiplayer by operational complexity rather than creative ambition. Hosting flexibility reduces risk more effectively than committing to a single infrastructure ...
Eric Warner is a Journalist and Multimedia Producer based in New England with over seven years of experience producing stories for multiple print, online, radio, and video publications. Eric has been ...
Dino Patti made his name as co-founder of Playdead – the studio behind the indie classics Limbo and Inside – alongside Arnt Jensen back in 2006. But Patti left the company in 2016, shortly after the ...
Game jams have always brought people from different disciplines and experiences to collaborate and design, develop, test and make a new game, whether that sows the seeds for a full game, a new ...
It’s been almost 20 years since the original Unity game engine opened up to developers, kickstarting a mission to democratise game development. The industry has come a long way since then, from ...
Join Nightholme creator Alex Amancio (previously the creative director on Assassin's Creed Unity and Assassin's Creed Revelations) as he walks you through his new multiplayer horror game, Nightholme.
Callum is a seasoned gaming managing editor for a number of publications and a gamer who will always try to shine a spotlight on indie games before giving AAA titles the time of day. He loves nothing ...
Many players enjoy multiplayer games without voice chat because they play late at night, don't use a mic, or simply prefer text and pings over constant talking. The good news is that modern online ...