Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
After a controversial week for Unity, the game engine developer is walking back (at least partially) its much-derided runtime installation policy. Last Tuesday, the company announced its plan to ...
Unity’s (U) latest earnings report is out, providing a breakdown of the company’s financial performance over the past few months. It also touches on one of the most controversial decisions in Unity’s ...
TL;DR: As predicted, Unity has changed course on its Unity Runtime Fee after severe backlash from the community and weeks of bad press. It reformulated the maligned monetization plan in a way that ...
UPDATE 9/22: After some serious backlash, the company says the Unity Personal plan will still be free and games built on it won't be subject to runtime fees. For those on Unity Pro and Unity ...
Ten days after Unity successfully enraged huge swathes of the development community by announcing sweeping, and wildly unpopular, changes to its Unity Engine business model, the company has said it's ...
Unity’s Runtime Fee is officially dead in the water. Exactly one year after its infamous announcement, new CEO Matt Bromberg has made his stamp on the firm - to end the madness and, to coin a sporting ...
The makers of Unity, one of the most popular video game engines, announced a new “Unity Runtime Fee” that is set to take effect next year. Game developers aren’t taking kindly to the announcement as ...
Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger. In a ...
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