Valve’s Index Controllers have the potential to be a huge leap forward for motion-tracked controls and virtual reality, but it’ll take patience—and a lot more developer support—before they’re a ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
is a senior tech and policy editor focused on online platforms and free expression. Adi has covered virtual and augmented reality, the history of computing, and more for The Verge since 2011. The ...
The virtual reality movement has been picking up steam over the past few years, especially with the likes of Oculus and HTC competing with one another. Of course, there is Sony’s own PlayStation VR, ...
Following a leak or two, Valve has now formally debuted its own virtual reality hardware solution, named Valve Index. The official site promises high-fidelity VR with superior comfort and control. Pre ...
Valve has been on the forefront of VR software tech for several years now, but up until recently, have taken a more backseat approach to the hardware side of the business. Beginning last week, Valve’s ...
Accidentally breaking a motion controller or finding out your all-important headset cable has been chewed through by a pet can ruin anyone’s day, especially for a device as costly as Valve Index. Now ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. The VR controllers built to pair with the Valve Index Headset are seeing widespread reports of a defect ...
“High-fidelity virtual reality” is the tagline Valve’s gone with, and that’s certainly supported by the price tag. Whereas Oculus has chosen to aim for mass-market appeal in its second generation, ...
Valve isn't certain it can meet demand for the Steam Controller, but has built a significant quantity for the launch rush and ...