Raindrops on roses, and whiskers on kittens. They’re ok, but state machines are absolutely on our short list of favorite things. There are probably as many ways to implement a state machine as there ...
A critical tool when developing an embedded system in C is an understanding of how pointers work. Misunderstanding pointer fundamentals can result in long hours spent debugging a system or a hidden ...
One of the most common applications for using function pointers is in task schedulers. Every embedded system contains some type of task scheduler whether it is a simple round robin loop or a state of ...
Delegates are type safe function pointers *with an optional this pointer* thus no need to pass one round yourself. Obviously their utility is much enhanced in contract to C++ by virtue of being part ...
I'm trying to create a "Controllable" interface, that allows a "Controller" object to manipulate the value of generic Controllable objects' variables. Since the Controllable objects are typically ...
Embedded programming is a tricky task that looks straightforward to the uninitiated, but those with a few decades of experience know differently. Getting what you want to work predictably or even fit ...