Based upon part three of the Mimesis as Make-Believe serial. In Walton’s make-believe theory of representation, what is prescribed to be imagined by a particular prop is fleshed out in the imagination ...
The games industry has been waiting for virtual reality to explode and finally make it to the mainstream for five years. The release of the Oculus Quest last year, plus the recent launch of Half-Life: ...
Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
Game accessibility and inclusive design represent critical facets in the evolution of digital gaming. These fields aim to dismantle barriers, ensuring that games are playable by individuals with ...
Developing an understanding of what makes mobile games fun — and what makes players tick — is an important arrow in the modern mobile game marketer’s quiver. Back when IDFA reigned supreme, marketers ...