A typical teen’s day includes up to nine hours of texting, gaming, watching videos, and posting on multiple social networks — even while doing homework. It’s enough to make you wonder: Is my kid ...
Using this many devices at once doesn’t mean a person is addicted to technology. Pressmaster/Shutterstock.com I am a psychologist who has worked with teens and ...
Daniel Sieberg's new book offers tips on managing technology, regaining balance. May 4, 2011— -- Overwhelmed by the endless stream of email and constant cacophony of phone calls? Are you ...
“For 45 minutes to an hour after, it’s just terrible. They’re throwing fits. It’s hard to get them off of it. It’s crazy,” said Kate, about the aftermath of when her son, a sixth grader, has to stop ...
A 20-year-old woman is seeking to hold social media companies responsible for harms to children who use their platforms.
(KPTV) - With constant information and entertainment at people’s fingertips, connection can happen virtually with anyone, at any time. But at what cost? As part of FOX 12′s Well-Being Revolution, Nora ...
In the rush to use AI at work, we haven't thought about the dangers of AI addiction and how to make sure it doesn't happen. Hinge’s founder gets vulnerable about data, addiction, and ‘Modern Love’ ...
Kaley started using YouTube at the age of 6, downloading the app on her iPod Touch to watch videos about lip gloss collections and the online kids game Animal Jam. She posted her first video when she ...
Big Tech may be on the verge of its Big Tobacco moment ...
Earlier this year, researchers at UNC’s Winston Center for Technology and Developing Minds established a new initiative to investigate how technology is “rewiring” the brains of developing youth ...
But what if the digital revolution is really a war? A war that we're losing. A war that we opened up and can't put back in the box? Look around at the dinner tables in the country. Families and ...
One of the things that Wade L. Robinson discusses in his book, Engineering Ethics, is the importance of avoiding “error-provocative” designs, in which the technological artifact not only allows for ...