LONDON — The Khronos Group, an industry consortium focused on developing multimedia standards and application programming interfaces (APIs), has announced the release of the OpenGL 4.0 specification; ...
There's a lot of movement happening with graphics APIs at the moment. DirectX is poised to become the new standard for current and next-generation hardware, while AMD appear to have pulled the plug on ...
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
Dave Rosenberg has more than 15 years of technology and marketing experience that spans from Bell Labs to startup IPOs to open-source and cloud software companies. He is CEO and founder of Nodeable, ...
With one of the world's biggest game developers announcing its plans to go cross-platform earlier this week, now might be an opportune moment to introduce a new version of the most popular ...
Khronos Group, an open consortium of hardware and software companies, has officially taken the wraps off Vulkan, previously referred to as the Next Generation OpenGL or glNext. Built for modern ...
S3 Graphics brings 3D applications to life with fully programmable OpenGL® 3.0 API and GLSL 1.3 shading language support in latest beta driver release Fremont, California, December 2, 2008 - S3 ...
One of the biggest pitfalls of portable gaming machines is their relative lack of portability; even if you can put up with the bulk of a gaming laptop, discrete graphics cards don't sip power -- they ...
Enhancements to the OpenGL graphics application programming interface (API) will mean faster rendering and more realistic graphics in conjunction with the latest graphics hardware, according to SGI, ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
At its WWDC keynote yesterday, Apple announced its own graphics API, codenamed Metal. According to the company's presentation, existing OpenGL ES frameworks have interposed too much overhead between ...