This is a library from the days when Task was not yet available in Unity. I recommend using the Task version. (-5,0,0)から(5,0,0)へ移動した後、(0,3,0)に等速で移動。 この方法を用いた場合、1つ目の移動と2つ目の移動で1 ...
I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
Abstract: Recognition of occluded objects in unseen and unstructured indoor environments is a challenging problem for mobile robots. To address this challenge, we propose a new descriptor, Topological ...