Controlling a lunar lander using a 1980s home computer is not for the faint of heart, and this project shows how one intrepid developer linked the world of BASIC to the simulated world of Kerbal Space ...
With AI helping tackle these time-consuming processes, teams can iterate on core gameplay loops more rapidly and with greater ...
Oh, sure, I can “code.” That is, I can flail my way through a block of (relatively simple) pseudocode and follow the flow. I ...
The Fable reboot from Playground Games is making plenty of promises, but thankfully, it isn’t planning to reinvent the Fable gameplay formula.
The machinery behind machine learning is growing more complex, but the bottleneck often shows up in small, unglamorous work: backfilling data, retiring stale features, and keeping experiments moving ...