Matt Anderson (He/Him) is a Features Writer from Philadelphia, Pennsylvania. He's been gaming as far back as four years old on the original PlayStation and writing in the industry for several years.
For Studio Wildcard's co-founder and development director, Jeremy Stieglitz, there's a "golden trio" of elements that need to come together to lure fans from its ageing but adored Ark Survival Evolved ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Riot Games has officially announced that the popular game Valorant will be skipping patch 11.01 as part of their strategic preparations for a significant upgrade to Unreal Engine 5. This transition to ...
Unreal Engine 5 performance issues aren't the fault of Epic, but instead down to developers prioritising "top-tier hardware," says CEO of Epic, Tim Sweeney. This misplaced focus ultimately leaves ...
Unreal Engine 5 is a hot topic right now. It as a major leap forward in game development technology, offering unprecedented visual fidelity, lifelike lighting, and environmental detail that can make ...
Frame pacing is an important part of stability in video games. New benchmarks for Wuchang: Fallen Feather reveal that when comparing new GeForce and Radeon GPUs, the AMD is actually more stable.
Riot moved Valorant to Unreal Engine 5.3 in patch 11.02 to show progress, but it seems like the wrong move at the wrong time. On paper, the switch is a big deal—faster patching, smaller install size ...