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unity.com
Make a shader receive lighting
Hello, I have this shader called Curved and it seems to be some kind of unlit material (I have no idea about shaders). I need it to receive lights and shadows like a regular diffuse shader, is it possible? Shader "Custom/Curved" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _QOffset ("Offset", Vector) = (0,0,0,0) _Dist ("Distance ...
Mar 11, 2014
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